When the MainLoop method gets called by all players as turn masters then all 
players will send turn master events like the random validation.
---
 src/game/game_blitz.cpp   |    1 -
 src/game/game_classic.cpp |    1 -
 2 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/src/game/game_blitz.cpp b/src/game/game_blitz.cpp
index 06da844..37cc5df 100644
--- a/src/game/game_blitz.cpp
+++ b/src/game/game_blitz.cpp
@@ -44,7 +44,6 @@ GameBlitz::GameBlitz()
 
 void GameBlitz::EndOfGame()
 {
-  Network::GetInstance()->SetTurnMaster(true);
   SetState(END_TURN);
   GameMessages::GetInstance()->Add (_("And the winner is..."));
 
diff --git a/src/game/game_classic.cpp b/src/game/game_classic.cpp
index 3fad12d..3b8eb33 100644
--- a/src/game/game_classic.cpp
+++ b/src/game/game_classic.cpp
@@ -49,7 +49,6 @@ GameClassic::GameClassic()
 
 void GameClassic::EndOfGame()
 {
-  Network::GetInstance()->SetTurnMaster(true);
   SetState(END_TURN);
   duration = GameMode::GetInstance()->duration_exchange_player + 2;
   GameMessages::GetInstance()->Add (_("And the winner is..."));
-- 
1.6.0.4


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