When the MainLoop method gets called by all players as turn masters then all players will send turn master events like the random validation. --- src/game/game_blitz.cpp | 1 - src/game/game_classic.cpp | 1 - 2 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/game/game_blitz.cpp b/src/game/game_blitz.cpp index 06da844..37cc5df 100644 --- a/src/game/game_blitz.cpp +++ b/src/game/game_blitz.cpp @@ -44,7 +44,6 @@ GameBlitz::GameBlitz() void GameBlitz::EndOfGame() { - Network::GetInstance()->SetTurnMaster(true); SetState(END_TURN); GameMessages::GetInstance()->Add (_("And the winner is...")); diff --git a/src/game/game_classic.cpp b/src/game/game_classic.cpp index 3fad12d..3b8eb33 100644 --- a/src/game/game_classic.cpp +++ b/src/game/game_classic.cpp @@ -49,7 +49,6 @@ GameClassic::GameClassic() void GameClassic::EndOfGame() { - Network::GetInstance()->SetTurnMaster(true); SetState(END_TURN); duration = GameMode::GetInstance()->duration_exchange_player + 2; GameMessages::GetInstance()->Add (_("And the winner is...")); -- 1.6.0.4 _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev