---
 src/weapon/air_attack.cpp |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/weapon/air_attack.cpp b/src/weapon/air_attack.cpp
index a1598b8..f4e93af 100644
--- a/src/weapon/air_attack.cpp
+++ b/src/weapon/air_attack.cpp
@@ -167,11 +167,13 @@ void Plane::Refresh()
   if ( OnTopOfTarget() && nb_dropped_bombs == 0) {
     DropBomb();
     m_ignore_movements = true;
+    MSG_DEBUG("random.get", "Plane::Refresh() first bomb");
     next_height = RandomSync().GetInt(20,100);
   } else if (nb_dropped_bombs > 0 &&  nb_dropped_bombs < cfg.nbr_obus) {
     // Get the last rocket and check the position to be sure to not collide 
with it
     if ( last_dropped_bomb->GetY() > GetY()+GetHeight()+next_height )
     {
+      MSG_DEBUG("random.get", "Plane::Refresh() another bomb");
       next_height = RandomSync().GetInt(20,100);
       DropBomb();
     }
-- 
1.6.0.4


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