(I don't know how to explain the idea without seeming too "corporative".
Please refrain that feeling.)

The OpenGame Consortiun will be open to all those who want to join in. It's
main activities will be:

- Give support (in man-work, economical, counseling) to games developed by
OGC members.
- Endorse the community to use/support certain tools, engines and the like,
in order to avoid duplicated effort (the "reinventing the wheel" syndrome).
- Analise games presented to the OGC and see how can they become
economically feasible.
- Networking with Game Magazines, Enterprises, Websites.
- Marketing work, promoting sponsored games.

This will be achieved in a cyclical way: developers/artists who want some
sort of support for their games, will be asked to devote a given amount of
time contributing to other projects fostered by the OGC. In exchange, we
will give full support to his/her project for a certain period of time.

This amount of time will be generally just enough to give the game certain
"momentum" so to reach a commercial(*) state. Once it becomes profitable and
self-sustainable the project can be left on its own - splitting the money
gathered in a 70-30 basis, the latter being the OGC's part- or continue to
have our support, in which case they will be asked to keep contributing to
other projects.

So, at any given moment, all members of the OGC will be working partially in
their work, partially in other people's work, knowing that their projects
are actively evolving. All money raised should be reinvested in the
organization as well as in its members, so that they can spend more time
working on their games.

Initially the developers should be contacted directly, the same way I'm
contacting you. They will be the the core of the organization, taking the
most important decisions, much like in the KDE Project.

The contact list was made following this criterion:

    a) Game seems well-rounded and finished, but needs more man-work to
implement missing features.
    b) It's innovative in some way (interface, AI, playability, etc) but
lacks development in other areas.
    c) It's the best of its genre.

Should you have any comments or suggestions, I'll gladly hear them.

            Best regards,
                               Gastón Nola Alonso

# (*) By commercial I only mean to make it apealling "to the masses".

PS: Don't worry, this will be the last message I'll send massively. From now
on, the rest of the mails we'll be in response to those of you who write
back.
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