yek...@crocobox.org wrote:
> I need to improve mockup until gentildemon says, that's perfect, we need
> it implemented:
>
> http://www.wormux.org/wiki/Wormux_menu_mockup.php
>
> Your comments could help me
>   
Hi yekcim,

My general impression is, that you haven't provide enough space for 
translations. You see, most of what is already in two lines will be in 
three after translation and one could check how it looks like after 
switching over few languages...
The general rule while developing world-ready software is, that UI 
should be able to accommodate  strings 130% longer than English. 
However, from my experience I can say that this is true for longer 
strings, let's say 15 characters long. For shorter (up to 8 chars) we 
have to make sure that 200% longer strings would be displayed correctly 
(and by correctly I mean tidy enough, current three-liners looks ugly). 
As you perhaps notice, it does not cover all strings - between 8 and 15 
characters it is hard to make a right judgment, needless to say 
translated string length lies somewhere between 200% and 130%, usually 
around 150% - 160% (that's from my statistic sample).

Less important stuff:
Are this red title strings will be some font, or images? Currently we 
still have some hardcoded strings in images and it would be nice to get 
rid of them.

Currently game options are tab-ordered. I guess you decided to put 
everything in one place. I don't think it is a good idea - final layout 
seem a bit to cluttered and it will also affect localizability. Maybe it 
would be better to re-think tab naming and group similar options 
together  (i.e. personally I don't quite get it why Language is a 
separate tab, since it could be placed on Miscellaneous tab as well).
BTW. Option dialog could be layout so that there is a list of topics on 
the left side (which means it should auto-switch to right side for 
Hebrew and other RTL languages)  and large option pane next to it. It 
may not be the easiest way to do , but it would be surely immune to 
resolution changing (at least to some degree).

Regards,
Pawel.

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à