Kurosu a écrit : > Kurosu a écrit : > >> I guess, only if built by visual studio, as mingw doesn't have wspiapi.h >> afaik. I no longer can test w2k unfortunately. >> > >
For 0.8.2, I do in another way, look at revision 5261. I hope it's better for Windows version. http://svn.gna.org/viewcvs/wormux?rev=5261&view=rev If so, we should do the same in the trunk. Regards, Matt (gentildemon) > Well, I managed to, so here are the results: > - visual studio build properly starts, but crashes immediately as the > game starts (box2d problem probably) > - mingw throws as expected an "getaddrinfo symbol not found in some > dll", as it is missing under Win2K > > I've tried building under mingw with a copy of wspiapi.h found in the > free (as in beer) Microsoft Platform SDK, and after patching (_inline > and __inline are unknown to gcc, while inline is known) the header, > wormux built and ran fine. > > So either we require people willing to build wormux under mingw (so far, > that's only me) to get a 600MB-like download* for a 30K unredistribuable > header file they'd have to patch afterwards, or we indeed leave a > win32-only procedure, as you suggested. > > *if they don't simply get one of the various versions floating around on > the intarweb, see: > http://www.koders.com/c/fid275FEAF57FA3E640A9425FB3A46D988E1F72B61D.aspx > http://pf.itd.nrl.navy.mil/mdp/dox/html/wspiapi_8h-source.html > http://www.intevation.de/roundup/kolab/file843/WSPiApi.h > or properly limit the web install to the required 20MB from the windows > site: > http://www.microsoft.com/downloads/details.aspx?FamilyId=E6E1C3DF-A74F-4207-8586-711EBE331CDC&displaylang=en > > Best regards, > Kurosu > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev > _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev