Jérémie Ledentu a écrit : > Matthieu Fertré a écrit : >> Hi Jérémie, >> >> welcome in the wormux project :) >> >> I have just seen the new weapons and weapon icons you have drawn. >> >> It's cool to have different shapes for each bazookas! :) Anyway, I >> found them a little too big! >> >> Concerning the new icons in general, they are not really integrated >> with other weapon icons style (but maybe you plan to redraw all). >> While they are looking cool on the weapons menu (even if I'm not sure >> if I prefer those or the previous ones), in the game, they look a >> little bit blurred, especially grenades. I thought this is because >> there is no black border. >> >> Maybe some people disagree and I need to buy new eyeglasses ;-) >> >> Regards, >> >> Matt (gentildemon) >> > > Hi Matt, > > In the beginning I proposed new grenade icons to Yekcim, and he > suggested me to add them in the SVN version. > > Consequently, in order to adjust all icons, I'm planning to redraw > other icons, in a fun and cartoon style.
> I already made new bazooka icons. I wanted less realistic weapons, so > I drew them a little too big. But now, I think bazookas should be > smaller, so that we could see character heads when they're shooting. great ! > Concerning the blur effect, I don't know, I didn't notice that. Maybe, > with a none-transparent menu (or with a different background color), > icons could be cleaner ? The "blur" effect is not in the menu but in the game. I just have a second look and in fact, they are not blurred. But try the Beastie team with the cluster bomb (red grenade), the character and the grenade have nearly the same color and the grenade border is not visible enough. A clean black border may help (I'm not graphic artist thus I don't know how to fix graphical problem but I can noticed it ;-)) to distinguish weapon from character and map. > Of course, if you think that these new icons are not better, I can > remove them. :) I suggest that first you try to fix the small problems ;-) Currently, the new icons are not "perfect" but I'm sure they can be enhanced :) > > Thanks for your comments, > > Jérémie. Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev