On 27/01/2008, Kurosu <[EMAIL PROTECTED]> wrote: > Kurosu a écrit : > > I've been introducing a CleanUp() static method in those I found, so as > > to delete the singleton of the considered class. This has so far removed > > about 1MB of leaks on program exit, but a big number of them remains. > > As a side note, forcing object destruction underlined some code errors, > for instance in the Font destructor, which probably (not yet confirmed) > caused problems such as bug #10866. > > Because the process memory will be released anyway and destructor calls > on end of game mostly take time for nothing, maybe we should put such > calls behing a #ifdef DEBUG.
Doing that would mean to do a half assed job. If we rely on the famework to do the job for us, we'll end up not using the CleanUp function at all. -- Regards, EddyP ============================================= "Imagination is more important than knowledge" A.Einstein _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev