Kurosu a écrit : > Kurosu a écrit : > >> However, this ends in a systematic deadlock under Windows. As simply >> removing the Disconnect() from ThreadRun, thus allowing the thread to >> immediately end, solves this deadlock, I'm wondering if it is really >> needed. If yes, considering this is the likely source of problem, I'd >> accept a hand determining what is going wrong. >> > > I've committed this to svn. Let it break if it is not the correct solution. >
Well, it break at least the weapon menu. For example, you can try to start a server. Then connect to it with a client (but stay in the menu), then quit the server. The client should go back to the main menu but in fact it stays in the network game menu. _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev