Kurosu a écrit :
> Kurosu a écrit :
>   
>> However, this ends in a systematic deadlock under Windows. As simply 
>> removing the Disconnect() from ThreadRun, thus allowing the thread to 
>> immediately end, solves this deadlock, I'm wondering if it is really 
>> needed. If yes, considering this is the likely source of problem, I'd 
>> accept a hand determining what is going wrong.
>>     
>
> I've committed this to svn. Let it break if it is not the correct solution.
>   

Well, it break at least the weapon menu.

For example, you can try to start a server. Then connect to it with a 
client (but stay in the menu), then quit the server. The client should 
go back to the main menu but in fact it stays in the network game menu.

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