Hi,

it seems that the class defined as a WeaponProjectile is totally 
useless, so I have removed it in r2864.

Regards,

Matt


Kurosu a écrit :
> Hello,
>
> this class is both defined as a derived class of WeaponProjectile in 
> weapon/polecat.h and a derived class of Particle in 
> particles/polecat_fart.h, the 2 derivations being unknown to each other.
>
> The attached patch fixes the problem from a code perspective, but I 
> highly suspect it changes the game behavior, resulting in another kind 
> of problems.
>
> Please evaluate what is the *correct* course of action.
>
> By the way, this was found using Visual C++ compiler during linking; 
> I've never noticed it with gcc.
>
> Best regards,
> Kurosu
> ------------------------------------------------------------------------
>
> Index: particles/polecat_fart.cpp
> ===================================================================
> --- particles/polecat_fart.cpp        (revision 2860)
> +++ particles/polecat_fart.cpp        (working copy)
> @@ -25,6 +25,16 @@
>  #include "game/time.h"
>  #include "graphic/sprite.h"
>  
> +#if 0
> +PolecatFart::PolecatFart(ExplosiveWeaponConfig& cfg,
> +                 WeaponLauncher * p_launcher) :
> +  WeaponProjectile("polecat_fart", cfg, p_launcher)
> +{
> +  explode_with_collision = false;
> +}
> +
> +#endif
> +
>  PolecatFart::PolecatFart() :
>    Particle("polecat_fart_particle")
>  {
> Index: particles/polecat_fart.h
> ===================================================================
> --- particles/polecat_fart.h  (revision 2860)
> +++ particles/polecat_fart.h  (working copy)
> @@ -23,6 +23,15 @@
>  #define POLECAT_FART_H
>  #include "particle.h"
>  
> +#if 0
> +class PolecatFart : public WeaponProjectile
> +{
> +  public:
> +    PolecatFart(ExplosiveWeaponConfig& cfg,
> +                WeaponLauncher * p_launcher);
> +};
> +#endif
> +
>  class PolecatFart : public Particle
>  {
>    private:
> Index: weapon/polecat.h
> ===================================================================
> --- weapon/polecat.h  (revision 2860)
> +++ weapon/polecat.h  (working copy)
> @@ -27,13 +27,6 @@
>  #include "gui/progress_bar.h
>  #include "include/base.h"
>  
> -class PolecatFart : public WeaponProjectile
> -{
> -  public:
> -    PolecatFart(ExplosiveWeaponConfig& cfg,
> -                WeaponLauncher * p_launcher);
> -};
> -
>  class Polecat : public WeaponProjectile
>  {
>   private:
> Index: weapon/polecat.cpp
> ===================================================================
> --- weapon/polecat.cpp        (revision 2860)
> +++ weapon/polecat.cpp        (working copy)
> @@ -37,13 +37,6 @@
>  
>  const uint TIME_BETWEEN_FART = 500;
>  
> -PolecatFart::PolecatFart(ExplosiveWeaponConfig& cfg,
> -                 WeaponLauncher * p_launcher) :
> -  WeaponProjectile("polecat_fart", cfg, p_launcher)
> -{
> -  explode_with_collision = false;
> -}
> -
>  Polecat::Polecat(ExplosiveWeaponConfig& cfg,
>                   WeaponLauncher * p_launcher) :
>    WeaponProjectile("polecat", cfg, p_launcher)
>   
> ------------------------------------------------------------------------
>
> _______________________________________________
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> https://mail.gna.org/listinfo/wormux-dev
>   


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