Currently, there are interactions up to some point. From the log,
everything is OK until the exchange of random numbers between server and
client(s).

What happens is that an error after team loading stops the program:
randomsync table is empty. I have verified that the actions generated
using the network packets are properly put in the random sync table, so
they are either badly used, or not all are sent.

You can find at http://kurosu.free.fr/wormux/Wormux.zip the output for
-d network -d network.traffic -d action -d action_handler from the
client and some additional stuff for randomsync.

There are some interesting messages, which impact I can't fathom:
stdout.txt: "Le terrain Banquiz est introuvable"
stderr.txt: "beastie team will be probably misplaced"
            "FreeBSD will be probably misplaced"

This suggests that random numbers are improperly consumed, but I have no
idea why.

Some other info that may be relevant:
- server has already reached audio configuration while client hasn't
even started loading
- I'm testing on a LAN, and the client always shows up as "unresolved
address"
- this happens with any map
- both wormux binaries are of the same svn revision

-- 
Best regards,
Kurosu

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