Hi! Just to let you know I submitted a request the IANA to get a port number for Wormux...
----- Forwarded message from New port requests via RT <[EMAIL PROTECTED]> ----- Subject: [IANA #83980] AutoReply: Application for port-number: wormux From: New port requests via RT <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: Sat, 02 Jun 2007 14:35:52 -0700 Greetings, This message has been automatically generated in response to the creation of a ticket regarding: "Application for port-number: wormux", a summary of which appears below. If this message is in reply to a previously submitted ticket, it's possible that ticket has been marked as closed. As we review this ticket, we will also review previous correspondence and take apropriate action. in the subject line of all future correspondence about this issue. To do so, you may reply to this message. Thank you, [EMAIL PROTECTED] ------------------------------------------------------------------------- Application for User Registered Port Number Name : DEFERT-SIMONNEAU E-mail : [EMAIL PROTECTED] Protocol Number : TCP Message Formats : binary: length of the message in octets (4 octets) timestamp (4 octets) type (1 octet) arguments (depends on the type) Message Types : currently numbers from 0 to 35 (for the 'type' field) representing actions performed by the player (move, jump, shoot ..) Message opcodes : For the field 'type': 0 ACTION_NICKNAME, 1 ACTION_NETWORK_CHANGE_STATE, 2 ACTION_PLAYER_CHANGE_WEAPON, 3 ACTION_PLAYER_NEXT_CHARACTER, 4 ACTION_PLAYER_PREVIOUS_CHARACTER, 5 ACTION_GAMELOOP_CHANGE_CHARACTER, 6 ACTION_GAMELOOP_NEXT_TEAM, 7 ACTION_GAMELOOP_SET_STATE, 8 ACTION_RULES_ASK_VERSION, 9 ACTION_RULES_SEND_VERSION, 10 ACTION_RULES_SET_GAME_MODE, 11 ACTION_CHAT_MESSAGE, 12 ACTION_MENU_SET_MAP, 13 ACTION_MENU_ADD_TEAM, 14 ACTION_MENU_DEL_TEAM, 15 ACTION_MENU_UPDATE_TEAM, 16 ACTION_CHARACTER_JUMP, 17 ACTION_CHARACTER_HIGH_JUMP, 18 ACTION_CHARACTER_BACK_JUMP, 19 ACTION_CHARACTER_SET_PHYSICS, 20 ACTION_WEAPON_SHOOT, 21 ACTION_WEAPON_STOP_USE, 22 ACTION_WEAPON_SET_TIMEOUT, 23 ACTION_WEAPON_SET_TARGET, 24 ACTION_WEAPON_SUPERTUX, 25 ACTION_WEAPON_CONSTRUCTION, 26 ACTION_WEAPON_GRAPPLE, 27 ACTION_NETWORK_SYNC_BEGIN, 28 ACTION_NETWORK_SYNC_END, 29 ACTION_EXPLOSION, 30 ACTION_WIND, 31 ACTION_NETWORK_PING, 32 ACTION_NETWORK_RANDOM_CLEAR, 33 ACTION_NETWORK_RANDOM_ADD, 34 ACTION_NETWORK_CONNECT, 35 ACTION_NETWORK_DISCONNECT This is subject to evolution. An up-to-date version should always be available on http://svn.gna.org/viewcvs/wormux/trunk/src/include/action.h?view=log Message Sequences : Only one sequence after the establishment of the connection (handshake where client and server send their version number) After that, random order for known messages is accepted Protocol functions : Network gaming on Wormux Broadcast or Multicast used ? no How and what for Broadcast or Multicast is used (if used): Description : Host a Wormux game, where other players can connect. The port is meant to be used on a ponctual basis (used during playing only, no daemon mode). The port is closed when the max number of players accepted by the server is reached. Once the game is started, the main purpose of the server is to relay informations from each clients to each others. Name of the port : Wormux server port Short name of the port : wormux ----- End forwarded message ----- -- _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev