Hi,

thanks a lot for the bug report and the patch :-)

I have commited it in the trunk, we just need to backport it to 0.7.9. I have
filled a bug report to keep trace.

If you are interested to contribute more to the project, you are welcome :)
Send email or speak with us on irc.freenode.net #wormux

Bye,

matt (gentildemon)


Selon yeKcim <[EMAIL PROTECTED]>:

> I'm stupid moderator i clic on bad button :
>
> FROM johannes :
>
> hi,
> I just discovered a bug an already made a patch for it.
>
> When you switch beetween Weapons with different max/min firing angles, it
> sometimes happens, that the weapon is pointing in a direction not
> allowed for
> this weapon.
>
> An example:
> Switch to the sniper.
> Set the firing angle, to shoot below your character.
> Switch to the Ninja Rope.
> The Ninja Rope points still below your character, but this is not
> allowed for
> the Ninja Rope.
>
> Patch:
> in src/team/team.cpp
>
> void Team::SetWeapon (Weapon::Weapon_type type)
> {
>    AccessWeapon().Deselect();
>    active_weapon = WeaponsList::GetInstance()->GetWeapon(type);
>    AccessWeapon().Select();
> +  active_character->SetFiringAngle(active_character->GetFiringAngle());
> }
>
> This could be also put in Weapon::Select(), but I don't think, that is much
> different.
>
> Should I also fill in a bugzilla bugreport?
>
> johannes
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev
>


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