Same for me with my wife :)

I forgot to tell you that your helmet looks great :)

Continue with the good work !

Yannig

-----Message d'origine-----
De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] la
part de yeKcim
Envoyé : jeudi 7 septembre 2006 11:31
À : Discution sur le d& #233; veloppement de Wormux.
Objet : Re: [Wormux-dev] Road to 0.8!


for skins (i talk about what i know), we only have 1 finnished 
(workrave)! We have to finnished others (3-4) before 0.8preview in my 
mind. I can do some (and airhammer animation) in a week i think (i 
access to my pc only one day on two, if you want more, talk about with 
my wife)

yeKcim



[EMAIL PROTECTED] a écrit :
> Hi!
> 
> I think we have enough modifications in current svn to release a "0.8 Preview"
> version :-)
> 
> All the weapons but ninjarope are now managed by network, network is now
> playable thanks to Lodesi! The physical engine has been enhanced to manage
> collision between objects (including characters), there are some new weapons,
> etc...
> 
> I would like to thanks to our new developper Yannig for his contribution! (We
> should add him in the authors list :-))
> 
> I think releasing a version is a good idea for get feedback from users! Of
> course, for the moment, we have probably introduce some new bugs so we can't
> release it as a stable version!! "0.8 Preview" seems to me a quite good name,
> since "0.8 Beta" will means feature freeze, and I don't like feature freeze 
> ;-)
> 
> What do you think about it ??
> 
> Important tasks to do before releasing "0.8 stable" :
> - new game/network menu
> - better maps selection and playability
> - bonus maps package
> - have some complete skins
> - tutorial
> - debugging ;-)
> 
> Matt
> 
> 
> 
> _______________________________________________
> Wormux-dev mailing list
> [email protected]
> https://mail.gna.org/listinfo/wormux-dev
> 


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