Hello,

I've just thought that with the network support maturing, all events that are relevant to game behaviour are available and sendable through network. Therefore, one could instead store those events to some file. This file would be a replay that could be read to simulate a game.

This however would be more efficient if network play was designed, thought and coded in that scope, therefore the object of my mail.

Thoughts?

Best regards,
Kurosu

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