On 5/29/06, lds <[EMAIL PROTECTED]> wrote:
Great news !
For the menu :
- could you send a picture of the menu for designing (i've little problems with my ubuntu).
- And i will send graphic and ergonomic propositions for this screen.
- But i must know all the functions that we will include.
- And the next functions that we will include after.
Hi!
I have a lot of time on the network lately. And it's beginning to have a good
shape.
Great news !
So it's now playable using a menu.
For the menu :
- could you send a picture of the menu for designing (i've little problems with my ubuntu).
- And i will send graphic and ergonomic propositions for this screen.
- But i must know all the functions that we will include.
- And the next functions that we will include after.
We can play with more than one computer
online (maybe we should raise the limitation of only 4 teams per game), we
can with many team locacaly against other people on the network (2 players
one the same computer, and others on the network), and it also works in
'guest mode' (not sure of the name ... we can watch other people playing).
I have sent some tasks/bugs on gna for what is still missing/not working in
the code...
Also we need to implement a Player class (on the top of the Team class),
storing the characteristics of the player (Local / Distant / IA). This class
is needed to implement disconnection of players correctly, and connection in
the network menu (see the gna task...).
Before Matthieu said me it was boring to create elements for the text like table with size in % or list and table with scroll bar etc...
Maybe it will be necessary for the server connection screen ?
So : am i rigth ? who ? when ?
--
Zi olive
--
_______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev