Hi! I have done a big modification to the object physiscs constant handling. Each object now have to be defined in the xml config file game_mode/objects.xml . This way, we are sure that physics used for a particular object are really taken from the xml file (wormux won't run if the object is not found). Also each object (weapon projectiles, particles, bonus box...) is now configurable via xml. The config is loaded and kept in an ObjectConfig class when an object is created. Those parameters can be applied to the object using the ResetConstants() method. The only current drawback is that wind particle are more and more broken ...
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