Hi!
I have done a big modification to the object physiscs constant handling.
Each object now have to be defined in the xml config file
game_mode/objects.xml .
This way, we are sure that physics used for a particular object are really
taken from the xml file (wormux won't run if the object is not found). Also
each object (weapon projectiles, particles, bonus box...) is now configurable
via xml.
The config is loaded and kept in an ObjectConfig class when an object is
created. Those parameters can be applied to the object using the
ResetConstants() method.
The only current drawback is that wind particle are more and more broken ...
Lodesi
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