Hi!

> -Uzi doesn't look like uzi anymore, so renaming it? to rifle or
> something, because it looks like M-16 rifle now.
Yep, it should be done. It's added on the todo-list at gna.org.

> -Grenades should be infinite, because they deal only little damage and
> are hard to master.
You can change the number of ammo for each weapon in the file 
data/game_mode/classic.xml  (it should be in your /usr/share/games/wormux 
folder)
Actualy, the number of ammo, the strenght and the other options of many other 
weapons should be changed, so feel free to submit your classic.xml file here 
or on the patch tracker on gna.org

> -GNULauncher, don't know is it meant to act like Worms "sheep" weapon.
> But it could, so that it will start jumping forward when lauched and
> detonate when player presses fire button. I first thought that it's a
> replica of the sheep, but if you have same better idea for it, be my quest.
Orginally, it was jumping randomly, which was fun to see, but unusable during 
a game (and bugged)... So now it moves like the original sheep, but we can't 
make it explode yet wtih the spacebar...

> -It would also handy to have something to dig sideways. Like the
> airhammer but sideways.
It's planned since december 2005, but not written yet :)
( https://gna.org/task/index.php?func=detailitem&item_id=2746 )

> -Hand gun, it doesn't always hit the players. even on close range.
> -Bazooka is nice on the new 0.7.1. but it doesn't hit the player always,
> it hits the ground but doesn't detonate when hitting a player.
Bug 5431 reopened :'-(
( https://gna.org/bugs/index.php?func=detailitem&item_id=5431 )

> -Suicide could to more then just explode and deal 10 damage...
Any idea what it else it could do beside exploding ?

> New damages are nice, and the baseball bat works very nicely now.
Glad to see some things are okay :)

Lodesi

        

        
                
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