Hi, I don't know how it was possible, but the following code worked : *** //---------------------TO REVISE----------------------------//This is a patch, i donk know how, but the game crash //without it, int patch; //---------------------END REVISE---------------------------- // Charge les images nomfich = repertoire+"images.scr"; res = new CL_ResourceManager(nomfich, false); marche.image = CL_Surface::load("marche", res); mort.image = CL_Surface::load("mort", res); noye.image = CL_Surface::load("noye", res); ***
The problem is that "marche", "mort" and "noye" are all sprite resources and not surface resources ! Another problem is that CL_Surface::load doesn't exist anymore ... I replaced this code with : *** CL_ResourceManager res(nomfich, false); marche.image = CL_Sprite("marche", &res); mort.image = CL_Sprite("mort", &res); noye.image = CL_Sprite("noye", &res); *** Thanks Packo to detect the bug ;-) Bye, Haypo