Hi, I am writing about the Python Support. It is something i have seen which could help Wormux a lot by extending the way new weapons could be designed. I have been looking on how to add it and apparently it isn't too difficult to do it. Now, the difficult part is to know what to expose to Python. For python to be able to use some internal functions of Wormux, those functions must be declared in some C code. In itself, it isn't a problem, but, we need to know what to expose or add to the current code of Wormux. The mail is just here to stir a discussion about what is necessary to do to make weapons, or how to make script events. The topic could be just things like damage repartition, landscape damage. In all situation, we need a consistent api to get the job done.
Julien "emilie" Laffray