Hi,

I am writing about the Python Support. It is something i have seen which could 
help Wormux a lot by extending the way new weapons could be designed. I have 
been looking on how to add it and apparently it isn't too difficult to do it.
Now, the difficult part is to know what to expose to Python. For python to be 
able to use some internal functions of Wormux, those functions must be declared 
in some C code. In itself, it isn't a problem, but, we need to know what to 
expose or add to the current code of Wormux.
The mail is just here to stir a discussion about what is necessary to do to 
make weapons, or how to make script events.
The topic could be just things like damage repartition, landscape damage. In 
all situation, we need a consistent api to get the job done.

Julien "emilie" Laffray

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