Hi,

Physics is far from me... I don't remember anything !

Haypo, I had no time to patch the grenade, sorry !! Since I have no internet connexion during hollydays (except at my friends home), it would be quite difficult now...

The "alleluia" sound SHOULD be changed before making a new release ;-) There is also a problem which must be smaller (I don't understand why it doesn't) !

I have try to make a new weapon, a uzi, but we have to release the fire key between each bullet is fired...

Bye

Matt

Victor STINNER a écrit :

Hi,

I really not love current physical engine. For me, gravity is :

 y = y0 +G*dt^2

with y0 = initial position
     dt = delta t

But current code is something like :

 y = y0 +G*dt0 +G*dt1 + G*...

with dti = delta t between two computations

Another problem is that gravity is computed if objects don't move :-/ My
problem was that character who go in water (because water goes up) have
speed like (0, 100) while they aren't moving :-/

Is it possible to come back to last computations system ?
 x = x0 +speed_x*t +acceleration_x*dt^2
 y = y0 +speed_y*t +acceleration_y*dt^2

Or someone knows a better physical engine ? Who support for example
ice ?

Bye, Haypo

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