Hi,

I know the origin of this bug when using OpenGL mode : not enough
memory. I think that Wormux use to much memory. I know that Wormux keep
a copy of the map and the sky, but that's not needed. It just speed up
map reloading.

Bye, Haypo
-- 
Victor STINNER, étudiant à l'UTBM
http://www.wormux.org/fr/ : Jeu libre dont je participe au développement


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