Jean-Christophe Duberga wrote:
benchmarks says we should see what happens when we enable MMX
OOOPS
Enabling MMX support in SDL ( as a recent change in SDL cvs permit again
to compile SDL with assembly MMX routines with gcc4 ) have me shown that
if the MMX blitters are not used is not the fault of SDL that is not
compiled with - as I was thinking...;) But by my fault.
Very Sorry ! I hope I've time to clean and commit the changes tonight.
PS: With the changes I gain from 32 to 56 fps in 800x600 mode with the
"Arbres" map and the bottleneck tends to go in X functions ( throught
the SDL_Flip call ) what is good !!!
Hope that is commited tonight
--
Jean-Christophe Duberga - http://jeanchristophe.duber.free.fr
webmaster du site MNEA - http://www.mnea.fr