Jean-Christophe Duberga wrote:


benchmarks says we should see what happens when we enable MMX

OOOPS

Enabling MMX support in SDL ( as a recent change in SDL cvs permit again to compile SDL with assembly MMX routines with gcc4 ) have me shown that if the MMX blitters are not used is not the fault of SDL that is not compiled with - as I was thinking...;) But by my fault.
Very Sorry !  I hope I've time to clean and commit the changes tonight.

PS: With the changes I gain from 32 to 56 fps in 800x600 mode with the "Arbres" map and the bottleneck tends to go in X functions ( throught the SDL_Flip call ) what is good !!!


Hope that is commited tonight

--
Jean-Christophe Duberga - http://jeanchristophe.duber.free.fr
webmaster du site MNEA  - http://www.mnea.fr


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