Hello,

here are some of my reflexions for the map.

(In this email, "character" refers to worms, poulp and so on)

- All maps need water; Why ? because water prevent characters to be too low and to be behind the "interface". - Map need to be really closed or need to not stop suddenly on the right or left side. It's really stupid that characters can "walk" out of the map! - The sky must be really big (perhaps infinite), enough on the right and left side to put a enemy in the water using the baseball bat (with ricochet on the water ?). And for the top level, if you think of the mortar weapon in Team17 Worms, it goes really up in the sky! In the past when I played with it, I shoot nearly vertically to hit an enemy on the other side of the map! And currently, it's also quite difficult to use Jetpack because the sky is too small!

I don't how we can do, but I think we must do something (but perhaps for 0.7.1 version). (For new map, I think that the sky should be at least in 2048x1280.

Bye,

Matt

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