Hello all, I have tried the wormux game after Jean Parpaillon have announced a Debian packaged version on the Debian cloaborative maintainace for games list. I have translated it in Romanian (modified the data/authors.xml file to reflect ths change) and made a few minor changes.
Note: I have made the Romanian translation, but an update might follow (I didn't had a third party review for the translation), but please include it. Here goes the issues list: Missing files: /usr/share/games/wormux/weapon/uzi_impact.png /usr/share/games/wormux/weapon/skip_turn/skipturn_ico.png /usr/share/games/wormux/weapon/share/large_impact.png - larger_impact.png exists, 'though Bugs: - After using the airstrike weapon and killing one "wormux" the control was not given to some other wormux (three teams). (see twice, not sure how to reproduce) - The airstrike plane disappears after closing to the center time display; also the missiles disappear. Coding: - You use inconsistent indenting: see src/weapon/auto_bazooka.cpp - Internal errors should not be translatable, or, at least, should have also an unique code number. Translations: %s is a psychopath, he has killed a member of %s team! %s is dead because he is clumsy! - do not provide the possibility to qualify a female (worm) name. '%s has won %u air attacks %s team has won %u teleportations. %s team has won %u automatic bazookas! - have inconsistent marks (exclamation, full stop, no mark) Wishlist/minor issues: - I suspect src/object/bonus_box.cpp:182 should not be translatable. - It would be nice if a missile after being fired, to be vissualy traced (change the focus on the missile, if the current view does not contain it) P.S.: Please keep me in CC, I am not subscribed. -- Regards, EddyP ============================================= "Imagination is more important than knowledge" A.Einstein
wormux_ro_and_two_hints.diff
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