Hello all,

I have tried the wormux game after Jean Parpaillon have announced a
Debian packaged version on the Debian cloaborative maintainace for
games list. I have translated it in Romanian (modified the
data/authors.xml file to reflect ths change) and made a few minor
changes.

Note: I have made the Romanian translation, but an update might follow
(I didn't had a third party review for the translation), but please
include it.


Here goes the issues list:

Missing files:
/usr/share/games/wormux/weapon/uzi_impact.png
/usr/share/games/wormux/weapon/skip_turn/skipturn_ico.png
/usr/share/games/wormux/weapon/share/large_impact.png - larger_impact.png
exists, 'though

Bugs:
- After using the airstrike weapon and killing one "wormux" the control was not
given to some other wormux (three teams). (see twice, not sure how to
reproduce)
- The airstrike plane disappears after closing to the center time display; also
the missiles disappear.

Coding:
- You use inconsistent indenting: see src/weapon/auto_bazooka.cpp
- Internal errors should not be translatable, or, at least, should have also
  an unique code number.

Translations:
%s is a psychopath, he has killed a member of %s team!
%s is dead because he is clumsy!
- do not provide the possibility to qualify a female (worm) name.

'%s has won %u air attacks
%s team has won %u teleportations.
%s team has won %u automatic bazookas!
- have inconsistent marks (exclamation, full stop, no mark)

Wishlist/minor issues:
- I suspect src/object/bonus_box.cpp:182 should not be translatable.
- It would be nice if a missile after being fired, to be vissualy
traced (change the focus on the missile, if the current view does not
contain it)


P.S.: Please keep me in CC, I am not subscribed.
--
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein

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