Olivier Serres a écrit : > > J'ai corrigé le svn tu devrait réessayer. (Oublie pas de > repartier ./autogen.sh ... jusqu'au make install)
C'est fait. Le jeu se lance bien, je peux naviguer dans les menus, lancer une partie, mais dès que je cherche à tirer, ça freeze. Si je lance dans gdb, et que je Ctrl+C après le freeze, j'obtiens ça : Program received signal SIGINT, Interrupt. [Switching to Thread 805484512 (LWP 11184)] 0x100273d8 in Rectangle<int>::IsSizeZero (this=0x7ffff1bc) at rectangle.h:324 324 rectangle.h: Aucun fichier ou répertoire de ce type. in rectangle.h Un backtrace, si ça aide : (gdb) bt #0 0x100273d8 in Rectangle<int>::IsSizeZero (this=0x7ffff1bc) at rectangle.h:324 #1 0x1002740c in Rectangle<int>::GetBottomRightPoint (this=0x7ffff1bc) at rectangle.h:316 #2 0x10041a80 in Rectangle<int>::Contains (this=0x7ffff1bc, p= {static EPS_ZERO = <optimized out>, x = 775, y = 1014}) at rectangle.h:231 #3 0x10086354 in Rectangle<int>::Contains (this=0x7ffff1bc, [EMAIL PROTECTED]) at rectangle.h:244 #4 0x10086670 in Rectangle<int>::Clip (this=0x7ffff1cc, [EMAIL PROTECTED]) at rectangle.h:218 #5 0x10084c1c in Map::RectEstDansVide (this=0x10119de8, [EMAIL PROTECTED]) at map/map.cpp:227 #6 0x10076988 in PhysicalObj::IsInVacuumXY (this=0x101b4ac0, x=765, y=1004) at object/physical_obj.cpp:500 #7 0x100769e0 in PhysicalObj::CollisionTest (this=0x101b4ac0, x=765, y=1004) at object/physical_obj.cpp:547 #8 0x10077334 in PhysicalObj::NotifyMove (this=0x101b4ac0, old_x=765, old_y=1004, new_x=-1.7174303214028645e+159, new_y=1004.1200000000001, [EMAIL PROTECTED], [EMAIL PROTECTED], [EMAIL PROTECTED]) at object/physical_obj.cpp:266 #9 0x1007a15c in Physics::RunPhysicalEngine (this=0x101b4ac0) at object/physics.cpp:519 #10 0x10076760 in PhysicalObj::UpdatePosition (this=0x101b4ac0) at object/physical_obj.cpp:324 #11 0x1007d7bc in ListeObjets::Refresh (this=0x10119d78) at object/objects_list.cpp:120 #12 0x1001dea8 in GameLoop::Refresh (this=0x10119a08) at game/game_loop.cpp:345 #13 0x1001dfa0 in GameLoop::Run (this=0x10119a08) at game/game_loop.cpp:442 #14 0x1001a788 in Game::Start (this=0x101199e8) at game/game.cpp:221 #15 0x10062694 in GameMenu::__sig_ok (this=0x7ffff620) at menu/game_menu.cpp:190 #16 0x1005af28 in Menu::sig_ok (this=0x7ffff620) at menu/menu.cpp:54 #17 0x1005b130 in Menu::BasicOnClic (this=0x7ffff620, mouse_x=414, mouse_y=569) at menu/menu.cpp:68 #18 0x1005b374 in Menu::Run (this=0x7ffff620) at menu/menu.cpp:122 #19 0x100109a4 in AppWormux::main (this=0x10119924, argc=1, argv=0x7ffff9f4) at main.cpp:71 #20 0x10010c50 in main (argc=1, argv=0x7ffff9f4) at main.cpp:220 A+, Loïs -- <GruiicK> Un esprit malsaint, dans un porcin. -+- #linuxfr / ircnet -+-