I agree with John's advice and this  advice
<http://www.joyofsetup.com/2010/02/08/introducing-lux-declarative-unit-testing-for-custom-actions/>
 
.

I found it helpful to study the WixGamingExtension and other WixExtension
implementations, when learning to create CAs using the pattern recommended
above.  I also implemented a Compiler Extension to wrap my CAs.  My CA dll
is built for Win32 and x64, and has separate classes for each functional
group of CAs.  There are similar 'partial class" implementations for each
functional topic in the Compiler Extension and the Lux test projects so that
the same Solution/project is scaled as the need to add new functionality to
the 'toolbox' is implemented.

I use LUX to test the Immediate CAs (which leaves very little left to test
in the deferred CA) and I have a redundant set of LUX tests which drives the
Compiler Extension (for a higher level test of the CA integration).  Both
sets of tests are integrated into the build process.  A couple of threads
about using lux are  here
<http://windows-installer-xml-wix-toolset.687559.n2.nabble.com/Using-Lux-and-Nit-td7597183.html#a7599043>
  
and  here
<http://windows-installer-xml-wix-toolset.687559.n2.nabble.com/Lux-Multi-value-Unit-Test-td7599206.html>
 
. 

I use Wix 3.10, as lux and nit in Wix 3.9x did not function in a .Net 4.x
context.



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