Hello,

I was reading the property reference 
http://msdn.microsoft.com/en-us/library/windows/desktop/aa370905%28v=vs.85%29
page   for UPGRADINGPRODUCTCODE and it says UPGRADINGPRODUCTCODE is set when
RemoveExistingProducts is executed.  How can I base my dialogs then, if
RemoveExistingProducts is executed late in the game?

Example I want a specific dialog displayed based on UPGRADINGPRODUCTCODE. So
if RemoveExistingProducts is executed after InstallExecute, the dialog stage
has past then.  Is there something else I can condition the dialog on?

Thanks

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