In article <4941b98f.1040...@joyofsetup.com>, Bob Arnson <b...@joyofsetup.com> writes:
> Dale Quigg wrote: > > I have a custom dialog and when I press "Next", I want a custom action to f ire to check a value in an edit box. If the CA detects an error, I want it to display a dialog (which does not work apparently due to the communication issue with MsiProcessMessage) and then set "something" (which also apparently does n ot work) so the original dialog is re-displayed (not moving to the next dialog) . > > > > Set a property and use it in a condition for a SpawnDialog control > event; returning from that just stays in the "current" dialog. Yep, you'll want to make sure that your NextDialog control event uses this property as well so that when the error dialog is spawned, the NextDialog control event doesn't fire. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ _______________________________________________ WiX-users mailing list WiX-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wix-users