In article <[EMAIL PROTECTED]>, "dB." <[EMAIL PROTECTED]> writes:
> I just saw your reply. Thanks. > > Your approach is the shim one that we eventually abandoned because > implementing the more complex MSI functions was a lot of work. Check out > http://code.dblock.org/ShowPost.aspx?id=7, we use an actual MSI now. Umm... this is a deferred CA, so as was mentioned by Rob, there isn't a whole lot you can *do* with the MSI at that point. I have done it both ways and I found the mock object approach to be better in the long-run. It certainly was orders of magnitude faster than using a real MSI and I avoided the problems associated with trying to use a real MSI and forcing it into the desired state. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ WiX-users mailing list WiX-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wix-users