Provided they can get past their strategic decision, perhaps the MSI team 
should talk to the Silverlight team.  They seem to have addressed the tactical 
problems:
   
  
http://blogs.msdn.com/jasonz/archive/2007/05/10/side-by-side-in-process-clrs-start-with-silverlight.aspx
   
  Regardless, there should be more then enough brain trust in Redmond to get 
past this and safely give developers what they clearly want.

Rob Mensching <[EMAIL PROTECTED]> wrote:
  Note that in my blog entry 
(http://robmensching.com/blog/archive/2007/04/19/Managed-Code-CustomActions-no-support-on-the-way-and-heres.aspx)
 I explain the work that has to be done to work around the "evil" interaction 
between .NET Framework, GAC and Windows Installer. Every suggested 
implementation that I've seen on the internet that describes how to incorporate 
managed code custom actions into an MSI package does not address that 
problematic interaction.

Personally, I continue to focus on creating CustomActions in native code so 
that WiX does not force all of you to have the .NET Framework installed before 
installing a package that uses one of the standard WiX CustomActions (which 
seems to be fairly common). I don't want to presume that everyone is building 
an application that has a dependency on the .NET Framework.


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard
Sent: Tuesday, April 29, 2008 11:13
To: WiX Users
Subject: Re: [WiX-users] Managed custom actions in Wix 3


In article <[EMAIL PROTECTED]>,
writes:

> I have head people preach dillegently about the evil of managed custom action
s.

The evil stems from the way .NET, the GAC, Windows and the MSI runtime
interact. Its not the custom action per se, but the way that .NET
code will be run in a process during install time.

There is a reason that the experts are all unanimously saying that
managed custom actions are a bad idea. You are free to ignore all
that accumulated expertise but it doesn't seem like a wise thing to
do.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download


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