Levi Wilson wrote:
> As well as the MaskedEdit I guess too?  Because I enable/disable it as 
> well based upon that.  There must be a special case for CheckBox 
> buttons?  Becuase I have an Edit control in another dialog that has 
> enable/disable condition actions based upon the property that a 
> CheckBox sets/clears, and that works.

Many frameworks have the concept of "command enabling" so buttons and 
even check boxes kinda make sense, as they're commands. Edit controls 
aren't; icons are usually static. I think it just doesn't fit the 80 
percent model MSI UI supports.

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