Got it, though I'm not sure the optimal fix - basically, the problem is
that when a Paint takes more than info_update_freq_ milliseconds then every
single event causes a Paint (because just the last Paint took enough time
to trigger the timer). I will dig further


On Mon, Sep 9, 2013 at 8:47 PM, Evan Huus <eapa...@gmail.com> wrote:

> On Mon, Sep 9, 2013 at 6:48 PM, Gerald Combs <ger...@wireshark.org> wrote:
>
>> On 9/9/13 3:18 PM, Joerg Mayer wrote:
>> > On Mon, Sep 09, 2013 at 05:38:27PM -0400, Evan Huus wrote:
>> >> This is actually quite reproducible (on my machine at least). If I
>> maximize
>> >> the qtshark window immediately upon startup then the splash seems to
>> do a
>> >> full-window redraw for every change, and takes a significantly
>> >> longer-than-usual amount of time to finish.
>> >
>> > Ah, that explains that last time I got annoyed by this it was more like
>> > 1,75 minutes. The window was larger.
>>
>> What happens if you disable antialiasing in the overlay or set its
>> opacity to 1.0? I can't duplicate this (to any appreciable level, at
>> least) on any of my test machines.
>>
>
> No change - the splash is marginally faster in general, but it still slows
> down substantially when the window size is changed. I suspect it's some
> condition that is accidentally disabling the "Only update every
> splash_register_freq milliseconds" check, I will try and debug further.
>
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