Hello, I am using WinPCap for low-level communication with another PC. That is I am using pcap_sendpacket from one thread and pcap_loop from another thread (on different pcap_t handles). I assume that the loss isn't caused by pcap_sendpacket, because I don't get any error from it (what does it return, anyway?). The surprising thing is that after 30-50 attempts, that awaited packet is finally delivered and the game continues with next packet. This is observed by remote user with 32-bit windows, so it's pretty hard to debug. But he is second user to observe this. He is using WinPCap 2.3. What do you think could cause this, aside from bug in my program?
================================================================== This is the WinPcap users list. It is archived at http://www.mail-archive.com/[email protected]/ To unsubscribe use mailto: [EMAIL PROTECTED]?body=unsubscribe ==================================================================
