>In general, this patchset helps more for mostly CPU limited >applications than for mostly GPU limited applications. That roughly >means that in general you'll see a larger difference on lower >resolutions or with less demanding applications / graphics settings, >and that you'll see a larger difference in cases where the GPU is >relatively fast compared to the CPU. In applications that are mostly >GPU limited, performance tends to depend mostly on the quality of the >GL driver's GLSL compiler, or lack thereof.
Understood. Guild Wars 2 is widely acknowledged to be CPU-bound, and generally gets awful frame rates when running on wine/linux compared to the same hardware on windows. I look forward to seeing results from more GW2 players using these patches. For anyone interested, a few players have begun to post their results in the AppDB comments: http://appdb.winehq.org/objectManager.php?sClass=version&iId=26558#Comment-87382