On 3 September 2013 17:45, Stefan Dösinger <ste...@codeweavers.com> wrote:
> My main issue with a WINED3DUSAGE_TEXTURE flag is that
> create_texture(USAGE_TEXTURE) seems a bit weird - we might as well
> call it create_texture(USAGE_I_REALLY_MEAN_IT).
>
If that's the main issue, I could tell you that it will most likely
end up being renamed WINED3D_BIND_SHADER_RESOURCE at some point,
equivalent to the d3d10+ bind flags.


Reply via email to