Rico Schüller <kgbric...@web.de> writes: > +static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 > *device, struct ctab_constant *constant, > + const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT > incol, D3DXPARAMETER_CLASS inclass, UINT index, > + BOOL is_pointer) > +{ > + DWORD (*get_index)(const void **indata, UINT index) = NULL; > + D3DXCONSTANT_DESC *desc = &constant->desc; > + UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0; > + DWORD tmp; > + > + if (is_pointer) get_index = &get_index_pointer; > + else get_index = &get_index_array;
It would be cleaner and easier to follow to have a simple helper with a is_pointer flag, rather than using function pointers with such trivial functions. -- Alexandre Julliard julli...@winehq.org