Rico Schüller <kgbric...@web.de> writes:

> +static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 
> *device, struct ctab_constant *constant,
> +        const void **indata, D3DXPARAMETER_TYPE intype, UINT *size, UINT 
> incol, D3DXPARAMETER_CLASS inclass, UINT index,
> +        BOOL is_pointer)
> +{
> +    DWORD (*get_index)(const void **indata, UINT index) = NULL;
> +    D3DXCONSTANT_DESC *desc = &constant->desc;
> +    UINT l, i, regcount = 1, regsize = 1, cin = 1, rin = 1, ret, last = 0;
> +    DWORD tmp;
> +
> +    if (is_pointer) get_index = &get_index_pointer;
> +    else get_index = &get_index_array;

It would be cleaner and easier to follow to have a simple helper with a
is_pointer flag, rather than using function pointers with such trivial
functions.

-- 
Alexandre Julliard
julli...@winehq.org


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