On 29 November 2012 17:04, Frédéric Delanoy <frederic.dela...@gmail.com> wrote: > case WINED3D_TOP_BUMPENVMAP_LUMINANCE: > lum_map |= 1 << stage; > + /* fall through */ > case WINED3D_TOP_BUMPENVMAP: > bump_map |= 1 << stage; > + /* fall through */ > case WINED3D_TOP_BLEND_TEXTURE_ALPHA: > case WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM: > tex_map |= 1 << stage;
I'm not opposed to these if they make it easier to find real bugs inside the noise with Coverity, but I would also note that it should be pretty obvious to anyone actually touching this code that the fall through is intentional.