Am Montag, 4. Juni 2012, 17:58:24 schrieb Matteo Bruni: > +struct hlsl_type > +{ > ... > + unsigned int dimx; > + unsigned int dimy; > ... > +}; One thing I noticed when I wrote my compiler was that a float1x1 is not the same as a float1 or float. I did not implement this difference nor do I know if any games depend on it.
(That's no reason to hold up this patch, just something to keep in mind for further work)
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