Am Montag, 4. Juni 2012, 17:58:24 schrieb Matteo Bruni:
> +struct hlsl_type
> +{
> ...
> +    unsigned int dimx;
> +    unsigned int dimy;
> ...
> +};
One thing I noticed when I wrote my compiler was that a float1x1 is not the 
same as a float1 or float. I did not implement this difference nor do I know 
if any games depend on it.

(That's no reason to hold up this patch, just something to keep in mind for 
further work)

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