On Thu, May 19, 2011 at 6:16 AM, Joris Huizer <joris_hui...@yahoo.com> wrote: > > Hello, > > I found a possibly memory leak in the patch. > In this function: > >> +static HRESULT parse_mesh(IDirectXFileData *filedata, struct mesh_data >> *mesh_data, DWORD provide_flags) > > These may leak the allocated blocks: >> >> + >> + mesh_data->vertices = HeapAlloc(GetProcessHeap(), 0, >> + mesh_data->num_vertices * sizeof(*mesh_data->vertices)); >> + mesh_data->num_tri_per_face = HeapAlloc(GetProcessHeap(), 0, >> + mesh_data->num_poly_faces * >> sizeof(*mesh_data->num_tri_per_face)); >> + mesh_data->indices = HeapAlloc(GetProcessHeap(), 0, >> + (mesh_data->num_tri_faces + mesh_data->num_poly_faces * 2) * >> sizeof(*mesh_data->indices)); >> + if (!mesh_data->vertices || !mesh_data->num_tri_per_face || >> !mesh_data->indices) >> + return E_OUTOFMEMORY; >> + >
All the pointers are stored in mesh_data, which isn't lost. They are freed at the end of load_skin_mesh_from_xof. +cleanup: + if (FAILED(hr)) { + if (d3dxmesh) IUnknown_Release(d3dxmesh); + if (adjacency) ID3DXBuffer_Release(adjacency); + } + HeapFree(GetProcessHeap(), 0, mesh_data.vertices); + HeapFree(GetProcessHeap(), 0, mesh_data.num_tri_per_face); + HeapFree(GetProcessHeap(), 0, mesh_data.indices); + return hr; +}