On Wed, Nov 24, 2010 at 11:37 PM, Henri Verbeet <hverb...@gmail.com> wrote:
> On 24 November 2010 23:34, Matijn Woudt <tijn...@gmail.com> wrote:
>> That's what I had in mind first too, but I couldn't figure out how to
>> get that handle over to device_init (in d3d9) where the window is used
>> too.
>>
> Why do you need it there?
>

The current code is using the window, I guess it wouldn't work if
focus_window is still pointing to the main device context. I might be
missing something here, but I don't see how this can possibly work.


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