On 24 June 2010 17:40, Stefan Dösinger <[email protected]> wrote:
> Thinking about it, is there a reason for growing the buffer in power of two 
> sizes, and not simply set it to the size required for the draw call? E.g. if 
> the app passes index data with a size somewhere between 2^31 and 2^32-1(which 
> still still fits in the UINT variable) the power of two growing will try to 
> create a 2^32 byte buffer which overflows and fails. So you're cutting the 
> possible index buffer size in half.
>
If we really cared about those cases we could explicitly handle them,
(e.g. by growing in smaller increments once we're over half the limit)
but I don't think we do. There's also the (more likely) consideration
that creating an index buffer of a certain size will fail due to
running out of memory / address space, while a slightly smaller buffer
might succeed, but I don't think we really care about that one either.


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