> +static inline void check_ref(IUnknown *obj, int exp)
> +static inline void check_release(IUnknown *obj, int exp)
We shouldn't use these function definitions anymore IMO, either do the ref 
check in the code itself, or replace the check_ref and check_release functions 
with macros; the reason is that if there really is a test error, the given line 
refers to the function source and thus won't help us at all, i.e. before 
actually examining an error you'd first have to find out what check actually 
failed...

Also I'm not too sure whether it's necessary to include resources.h ...

> +        if (SUCCEEDED(hr)) {
> +            if (*format == D3DFMT_UNKNOWN || *format == D3DX_DEFAULT) 
> *format = D3DFMT_A8R8G8B8;
> +
> +            hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, 
> params.DeviceType, mode.Format, usage,
> +                D3DRTYPE_TEXTURE, *format);
> +        }
> +
> +        if (d3d)
> +            IDirect3D9_Release(d3d);
> +
> +        if (FAILED(hr))
> +            return D3DERR_INVALIDCALL;
Maybe we should add a FIXME within that if (FAILED(hr)), since that part is 
something which still needs to be implemented.

Best regards, Tony




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