Am 14.04.2010 um 15:44 schrieb Henri Verbeet:

> On 14 April 2010 15:07, Stefan Dösinger <stefandoesin...@gmx.at> wrote:
>>> 3) Implement the compiler in d3dcompiler_xx.
>> I wrote a basic HLSL compiler as university project in 2008, this is where 
>> part of the assembler code came from. Do you have the sources, do you need 
>> them?
>> 
> Quite frankly, I also believe that's where some of the issues in the
> early versions of those assembler patches came from. I don't know if
> that compiler has seen any work since 2008, but I'd be careful with
> taking it as too much of an example.
Yep, I recommend using Mattheo's code if possible. He has rebased my old code 
and fixed a bunch of issues. Beyond that, my compiler is fairly minimalistic. I 
think it supports most features except arrays(needs loop unrolling support). 
However, the optimizer is fairly simplistic. For better optimizations you may 
want to investigate SSA transformations and related stuff. I guess perfect 
optimization isn't a requirement for a first version though.

Just in case my git tree is here: http://84.112.174.163/~stefan/wine/ . It's 
not online all the time, and I am not guaranted a fixed IP(although it hasn't 
changed in years), so check it out as long as you can if you need it.

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