On 12 April 2010 12:44, Roderick Colenbrander <[email protected]> wrote: > {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, > GL_DEPTH_COMPONENT24_ARB, 0, > GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, > WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | > WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH, > - ARB_DEPTH_TEXTURE, NULL}, > + ARB_DEPTH_TEXTURE, &convert_s4x4_uint_d24_unorm}, That's wrong.
