Do I read this correctly that a double unlockrect call on a surface fails, while a double unlockrect call on a texture succeeds? From the context of the patch its a bit hard to read.

Here are some more test suggestions:

-> Create a texture, retrieve its surface, and call LockRect/ UnlockRect on the surface. Does this show the surface or texture behavior

-> What happens if you have a texture, retrieve a surface and mix locks on the surface and texture?

-> What is the d3d9 behavior?



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