I actually meant integrating it with the existing stateblock tests, i.e. test_state_management(), but I can also do that myself afterwards. Please add a test for d3d8 as well though, both render targets and stateblocks are slightly different there.
- Re: [1/3] WineD3D: Test SetRenderTarget-Stateblock record... Henri Verbeet
- Re: [1/3] WineD3D: Test SetRenderTarget-Stateblock r... Stefan Dösinger
