Actually I need to fix opengl32 properly. For some reason opengl32 is
opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not
needed at all for compiling opengl32.

Roderick

On Wed, Jun 10, 2009 at 12:18 AM, Austin
English<[email protected]> wrote:
> GL_GLEXT_PROTOTYPES is defined in GL/gl.h on Mac. Other #ifdef methods
> end up breaking compilations elsewhere.
>
> --
> -Austin
>
>
>
>


Reply via email to