Actually I need to fix opengl32 properly. For some reason opengl32 is opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not needed at all for compiling opengl32.
Roderick On Wed, Jun 10, 2009 at 12:18 AM, Austin English<[email protected]> wrote: > GL_GLEXT_PROTOTYPES is defined in GL/gl.h on Mac. Other #ifdef methods > end up breaking compilations elsewhere. > > -- > -Austin > > > >
