Austin English ha scritto:
On Sun, May 10, 2009 at 5:19 AM, Massimo Del Fedele <[email protected]> wrote:
Massimo Del Fedele ha scritto:
Well, after some (many) bugfixes and additions, the mighty DIB Engine is
almost 100%
operational.
On one of tested apps (MSN Messenger) it behaves even better than original
one :-)

For whom wish to test it, bug 421 page.

Ciao

Max




fixed also last (hopefully) color format error, now some games, also D3D and
Opengl
ones work perfectly.

Ciao

Max





FWIW, for those interested, I've added the DIB engine to my daily test
runs. First result is here:
http://test.winehq.org/data/60482be24bca109601008df0113b64858dd45863/wine_ae-ub904-dibengine/report.html

and for comparison, here's a vanilla wine test run:
http://test.winehq.org/data/60482be24bca109601008df0113b64858dd45863/wine_ae-ub904/report.html
(everything passes on my machine, aside from the known spurious test results).

Looks like there's some bugs to fix in ddraw:visual, gdi32:bitmap
(1317!), and gdi32:palette.

So not quite ready yet (architecture designs aside).


Ah, yep.... swapped colors in pixels. I fixed that everywhere but not on 
getpixel :-)
I'll fix it later.... and I'll look to other (few) failures.
I've seen some stuffs passed on todo, also.....

Max



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