Hello,

I've been working for some time now trying to resolve bug 15817 because it's a 
kickass game that apart from one crashing issue works great under wine. The 
situation in brief is that it works with a msvcrt.dll override, but crashes 
randomly and sometimes consistantly using wine's stub. Now, when I run it with 
trace+msvcrt, it always crashes right after attaching a new thread:

trace:msvcrt:MSVCRT_operator_delete (0x8edfda0)
trace:msvcrt:DllMain (0x7e510000, DLL_THREAD_ATTACH, (nil)) pid(8), tid(28), 
tls(2)
trace:msvcrt:MSVCRT_setlocale (4 (null))
err:seh:setup_exception_record stack overflow 1440 bytes in thread 0009 eip 
7ef8c40e esp 02910d90 stack 0x2910000-0x2911000-0x2e10000

However, I've been looking at the functions in the trace and it doesn't seem to 
be any of these functions causing the crash. Now, having looked at what 
msvcrt.dll is, it's much, much more than these functions, it's the C Run-Time 
dll and contains lots of functions, most are probably very standard and so 
don't contain any TRACEs. The only thing I can think of being the cause is that 
it must be some sort of untraced function causing this. 

I'm sorta out of my depth here on fixing this thing, how would you go about 
solving it? I think I'd be 90% of the way there if I could just figure out what 
functions it's really calling. Is there any way to track every access to the 
DLL, and I mean every? Like say a wrapper that would output a trace line then 
it calls the wine/real DLL?

Regards,
Kjell Rune Skaaraas


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