2009/5/6 Stefan Dösinger <ste...@codeweavers.com>: > Am Mittwoch, 6. Mai 2009 10:10:07 schrieb Henri Verbeet: >> ...and on the other ones it will create hard to diagnose / explain >> bugs. Just disabling the extension if it's broken also avoids the >> crash, and will at least have predictable behaviour. > Not in this case. As I explain in a comment in the test, there's no d3d cap > flag for point sprites. So the games will just go ahead and try to do the > same kind of rendering and just fail in the same or worse way. > > The only advantage we get from disabling point sprites altogether is the WARN > we get if the game tries to use them. I'll add a similar WARN to the point > sprite function if the game uses them and this workaround is active. > Well, the point is that if you disable the extension it will just not work at all, instead of "sometimes, depending on which texture unit the texture is mapped on".
>> Of course it would also help if AMD took these kind of >> things seriously, or at least replied to my posts >> (http://www.phoronix.com/forums/showpost.php?p=63527&postcount=107). > That specific issue is fixed in 9.4 I think. They confirmed the bug and > replied here: > http://ati.cchtml.com/show_bug.cgi?id=1462 > Sure, I read that too, but it's not my point of course.